Alex Braidwood    MFA Candidate | Graduate Media Design Program | Art Center College of Design

The Copy+Paste Past: A Future History Presentation

The goal of this performance was to take on the role of a historian presenting the historical importance that was the prohibition of keyboards as a result of a culture heavily invested in the benefits of copy and paste as a method for creation. The presentation is given after prohibition has been lifted. However, much like the prohibition of alcohol, once the ban was lifted, regulatory measures were put in place to maintain a level of control.

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A Copy+Paste Future: The Bill that Became Law


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Situated Technologies Pamphlet 5

Controlled-Random Group Presentation

This video documents our presentation of Situated Technologies Pamphlet #5, A synchronicity: Design Fictions for Asynchronous Urban Computing by Julian Bleecker and Nicolas Nova for our Media History and Theory class.

The article being discussed can be found here.

4 Presenters
1 Section each
5 Talking points per section
2 Images per talking point

Every 1 minute, the presentation system selects, at random, 1 of the four speakers and 1 of his or her 5 talking points to discuss.

Each talking point will have 2 images displayed for 30 seconds each. Images will be selected at random from the 40 total images.

This continues until all of the talking points are covered. No talking points will be duplicated.

The intent behind mixing the order of talking points and the sequencing of images is to explore the potential for new connections to develop between the different presenters’ topics for discussion.

The Temple of Judas – Performance Test

An early test to explore the possibility of performing the content (as sermon) for the Temple of Judas.

SmashBot: Course Correction

Created in collaboration with Daniel Lara and Scott Liao, our SmashBot video is an investigation into a possible dynamic that could develop between us and the devices we use. The exploration looks at how a model of course correction could be used to manipulate the function and behavior of the objects we use. Imagine instead of fixing source code or updating firmware, you simply nudge, punch or smash a device in order to let it know that it is either doing something that it shouldn’t be doing or isn’t doing something it should be. Within this scenario, the relationship between us and our devices shifts dramatically form our current model of delicate use and precious protection.

This 1 week project came directly out of the combination of our 3 midterm projects. Scott Liao’s project is about multiplicity, Daniel Lara’s was about control and mine explored force as a model for interactions.

Beat No. 2; Send – A Hybrid Event

Event Details

Monday, February 8, 2010 5:30pm
On the roof of the Art Center’s Wind Tunnel

Coordinators: Haejin Lee, Jiha Hwang, Mikey “Mikey T” Tnasuttimonkol, Alex Braidwood

Event Outline

  1. People text one of 5 moods into the system. Instructions for this were located on the website pointed to by the event promotional materials (poster, FaceBook event, and promo video).
  2. The system collects the text message submissions and builds the queue in real time.
  3. This queue of moods is then used, in the order they were received, to determine playback of a series of video.
  4. When a video plays, the goal of the real space participants is to perform as if the presented video where their conductor.
  5. The instruments used are up to the participant. Questioning the definition of “instrument” is also encouraged.
  6. After a video finishes playing, the next video from the list of text messaged moods is selected.

Different moods text messaged into the system result in the playback of different conductor videos

Different moods text messaged into the system result in the playback of different conductor videos

The video summary of the process for controlling and utilizing  the performance space can be viewed here.

The Event

Total Number of Participants: 23 Real Space, 14 Online

Total Number of text messages received and used to direct performance: 34 over the course of the 23 minute event

Live Event: Audio

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Download MP3

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